There have been a number of significant changes to how Frost Death Knights are modeled by SimulationCraft since the release of Mists of Pandaria. Most importantly, the mechanics behind the Rune system were updated along with numerous changes to the ability priority lists. These changes all have impact on stat weights, but do they have enough of an impact change current priorities?
We tested dual-wield and two-hand Frost Death Knights using T14N gear in SimulationCraft 505-6. All tests were conducted with Blood Tap and Plague Leech as the DPS talents. Read on to see if stat weights have changed.
Update (Nov 24, 2012): DPS Scaling charts added for Crit - Haste - Mastery.
Our DPS Rankings have quickly become a popular and valued part of our World of Warcraft guide site. To calculate these DPS rankings, we use two different fight models: Maximum DPS and Realistic DPS. But, how do these two fights differ and what do they actually simulate?
In this post, we’ll discuss the two fight models and the modifications that we have made to arrive at our Realistic fight type.
Update (Nov 7, 2012): We have modified the Realistic DPS model to lower the default value of player skill. Details in the writeup.
World of Warcraft Site Updates: October 12, 2012
We made a number of updates to our Warcraft PvE Guides focused on stat priorities, gems, and enchants.
Almost every spec has had at least one change made to stat definitions and stat priorities or recommended gems and enchants. We ran a series of large scale simulations to process updated stat information and used this info to make a number of updates. Even though most of the changes were minor, there are two specific changes that deserve a bit of discussion: Affliction Warlocks Hit Rating and Feral Druids Glove Enchants.
Edit: We ran additional tests on Feral Druids Glove Enchants and amended that section of this post.
Which defensive stats are the best for Protection Warriors?
I don’t understand why your guide places Mastery as being more important than
both Dodge/Parry and Expertise/Hit.
I thought that Mastery was now one of the weakest prot warrior stats, due to
blocking happening on a second roll after dodge/parry, and suffering
Defensive stats are more difficult to calculate than DPS statistics, but there are a growing number of tools that allow us to simulate incoming damage and how defensive stats impact the amount of damage received. However, SimulationCraft recently introduced the ability to simulate incoming damage for tank specs including Protection Warriors.
Which talent is better for a Protection Paladin: Selfless Healer or Sacred Shield?
I am … confused on how Sacred Shield is chosen over the Selfless healer talent for protection spec.
The choice between Selfless Healer or Sacred Shield comes down to a few variables, but most importantly the amount of damage mitigated or healed by the two abilities and how much impact they have on your rotation. We can begin by calculating the likely healing/mitigation of the two talents.
Which stat priority is better DPS for Windwalker Monks? Haste > Crit or Crit > Haste?
Wind Walker guide values haste too high, you can’t get enough to make a meaningful difference. Should be:
Hit/Exp > Crit > Haste > Mastery
With the way mastery procs are working many people that are reforging into haste are getting GCD capped and wasting resources. Unfortunately the mastery is what causes the problem, even with a low %, too many procs can lead to resource wasting.
We tested multiple gear profiles for Windwalker Monks using T14N gear in SimulationCraft 505-1. All tests were conducted using the Noxxic recommended talent build and rotation.
Update (Oct 9, 2012): As noted, these results were produced with SimulationCraft 505-1, but SimulationCraft 505-2 fixed a bug that affected Windweaver Monks. Details available below.
World of Warcraft Site Updates: October 6, 2012
We made a number of updates to our Warcraft PvE guides in response to the following:
Armed with these new information sources, we were able to optimize several of our class guides. The following changes were made.